Student Projects

Student projects developed in association with the Game Development Club will be posted here on this page, as well as on the club's GitHub page.


Competition Projects

Whiz Blade (Game Maker's Toolkit Game Jam 2020)

In Whiz Blade, a top-down puzzler, you must escape a tower with a parasitic sword on your arm that can't help but kill whatever is in front of it! It was created in Unity for the GMTK Game Jam 2020 by Jaden Goter, Zach Randolph, Matt Lowe, Erik Skoog, and Camden Obertop. Jaden, Matt, Erik, and Camden were juniors in Software Engineering, and Zach was a junior in Computer Science at the University of Nebraska-Omaha.

The game placed within the top 2% of the 5,416 submissions. The jam was the largest online game jam ever at the time.

The project can be played in the browser on itch.io or seen on its GitHub repository.

Squatch Watch (Ludum Dare 46)

In Squatch Watch, a PS1-style stealth game, you must play as Bigfoot in the forest leaving clues and sneaking past guards to keep the myth of the squatch alive! It was created in Unity for the Ludum Dare 46 game jam competition by Jaden Goter, Grant Davis, Matt Lowe, Erik Skoog, and Camden Obertop. All members were sophomores in Software Engineering.

The game placed within the top 25% of the 4,959 submissions. The jam was the largest online game jam ever at the time.

The project can be played in the browser on itch.io.

Gravity (KSU Game Jam 2020)

In Gravity, the gravity of the level changes based on the platform you're standing on! It was created in Unity for Kansas State University's Sixth Annual Game Jam competition by Daniel Shchur, Liam Seper, and Josh Bellmyer. Daniel was a junior in Computer Engineering, Liam was a freshman in Computer Science and Math, and Josh was a freshman in Computer Science.

They won third place overall.

The project can be played in the browser on itch.io or seen on the club's GitHub repository.

Flip Trip (KSU Game Jam 2020)

In Flip Trip, once you reach the top of a level, it flips upside-down and you must play the level again, backwards! It was created in Unity for the Kansas State University's Sixth Annual Game Jam competition by Jaden Goter, Grant Davis, Matt Lowe, and Camden Obertop. All members were sophomores in Software Engineering.

They won second place overall.

The project can be played in the browser on itch.io or seen on its GitHub repository.

Minius Maximus (KSU Game Jam 2020)

In Minius Maximus, a turn-based RPG set in gladiator high school, when you adjust one stat, another must go down! It was created in Unity for the Kansas State University's Sixth Annual Game Jam competition by Aaron Friesen, Sam Foit, Kelly Kamrath, and Anders Long. Aaron was a freshman in Software Engineering, Sam was a freshman in Accounting, and the others were freshmen in Computer Science.

The project can be downloaded and played on itch.io or seen on its GitHub repository.

Leaf Me Alone! (KSU Game Jam 2020)

In Leaf Me Alone!, a local multiplayer competitive platforming-action game, a squirrel must defeat a lumberjack trying to chop down the forest's trees! It was created in Unity for the Kansas State University's Sixth Annual Game Jam competition by Casey Lafferty, Molly Lee, and McCade Robinson. Casey and Molly were Computer Science master's students at UNL, and McCade was a sophomore in Computer Science at K-State.

The project can be downloaded and played on itch.io.

Encryptid (Cornhacks 2020)

In Encryptid, a puzzle-platforming metroidvania, control three different cryptids to escape the secret laboratory! The game was created in Unity for the Cornhacks 2020 Hackathon by Jaden Goter, Grant Davis, Matt Lowe, and Camden Obertop. The game was updated and completed in May 2020 by Jaden Goter. All members were sophomores in Software Engineering.

The project can be played in the browser on itch.io or seen on its Github repository.

Sally Squared, Inc (Philosophy Game Jam 2019)

In Sally Squared, Inc, you play as a smart home device that must only listen when told! This project was created for the Philosophy Game Jam 2019 at the University of Nebraska-Lincoln by Casey Lafferty and Molly Lee. Casey and Molly were both master's students in Computer Science.

The project can be downloaded and played on itch.io and seen on the club's GitHub repository.

The Three Mutineers (Chillennium Game Jam 2019)

The Three Mutineers is a local co-op top-down action game. This project was created for the Chillennium 2019 game jam competition at Texas A&M University by Casey Lafferty, Molly Lee, and Ian Meister. Casey was a master's student in Computer Science, Molly was a master's student in Computer Science, and Ian was a sophomore in Biological Systems Engineering.

The project can be seen and played on the club's GitHub repository.

1 Slot Wonder (Game Maker's Toolkit Game Jam 2019)

In 1 Slot Wonder, a puzzle-platformer, you must use four unique items to navigate your way to the end of the level. The twist? You can only hold one item at a time, so you must throw the items around the level to transport them! It was created in Gamemaker Studio 2 for the GMTK Game Jam 2019 by Jaden Goter, a sophomore in Software Engineering.

The game placed within the top 5% of the 2,606 submissions. The jam was the largest online game jam ever at the time.

The project can be downloaded and played on itch.io or seen on its GitHub repository.

The Cursed Shadow (KSU Game Jam 2019)

In The Cursed Shadow, explore a cave and find the golden idol, but be careful what you leave behind! This project was created for the Kansas State University's Fifth Annual Game Jam competition by Molly Lee, Nick Lehnert, Mike Senior, and Sifat Syed. Molly was a master's student in Computer Science, Nick was a senior in Computer Science, Mike was a sophomore in Computer Science, and Sifat was a freshman double-majoring in Computer Science and Math.

The project can be downloaded and played on itch.io and seen on the club's GitHub repository.

Day at the Museum (KSU Game Jam 2019)

In Day at the Museum, a child is left behind on a field trip to the museum must fight his way out! This project was created in Gamemaker Studio 2 for the Kansas State University's Fifth Annual Game Jam competition by Zach Randolph, Michael Kovar, Grant Davis, and Jaden Goter, all of which were freshman in software engineering.

They won best original music at the competition.

The project can be downloaded and played on itch.io and seen on the club's GitHub repository.

Wooded (KSU Game Jam 2019)

In Wooded, play as a boy left behind in a forest and see if you can escape! This project was created for the Kansas State University's Fifth Annual Game Jam competition by Daniel Shchur, Ian Meister, and Casey Lafferty. Daniel was a sophomore in Computer Engineering, Ian was a freshman in Software Engineering, and Casey was a master's student in Computer Science.

The project can be downloaded and played on itch.io and seen on the club's GitHub repository.

Void, of Course (Cornhacks 2019)

In Void, of Course, a non-traditional ball-based platformer, play as the moon as you launch yourself around levels to defeat the evil Flat Earth Alliance that shrunk you down! The game was created in Gamemaker Studio 2 for the Cornhacks 2019 Hackathon by Jaden Goter, a freshman Software Engineering major.

He won second place at the competition, and the game is currently in development.

The project can be downloaded and played on its GitHub repository.

Transformation (Chillennium 2018)

This project was created for the Chillennium 2018 game jam competition at Texas A&M University by Casey Lafferty, Molly Lee, and Rongsong Yang. Casey was a master's student in Computer Science, Molly was a master's student in Computer Science, and Rongsong was a sophomore in Computer Science.

The project can be downloaded and played on itch.io and seen on the club's GitHub repository.


Long-Term Projects

Pizza Delivery

So far, we've worked on designing one game as a club. It is a dungeon crawler built on the Unity 2018 game engine with several dungeons connected by an overarching story line. The player will have a time limit to complete each dungeon and a tech tree to help boost the player's abilities. Current development has been put on hold.

The code for this project can be found on the club's GitHub repository.


Demos

2D Animation Demo

Daniel Shchur, the club's primary programmer, led a demo on the basics of 2D spritesheet animation and how to implement the animations.

The project can be seen on the club's GitHub repository.

The walkthrough for the demo can be seen on the project's Wiki page.

2D Platformer Demo

Club officers led a demo on the basics of 2D movement, collision, and enemy creation.

The project can be seen on the club's GitHub repository.

The walkthrough for the demo can be seen on the project's Wiki page.

3D Space Shooter Demo

Jaden Goter, the club's development lead, led a demo on the basics of 3D movement, instantiation, and more in the form of a 3D Space Shooter game.

The project can be seen on the club's GitHub repository.

The walkthrough for the demo can be seen on the project's Wiki page.

Unity 2D Demo

The first installation in a series of Unity 2D demos, where the club can begin helping newer members learn about Unity 2D physics, movement, character creation, and more.

The project can be seen on the club's GitHub repository.

Git Demo

Daniel Shchur, the club's primary programmer, and Nick Lehnert, the club's treasurer, led a demo on basic Git commands to help the group get familiar with GitHub as a collaboration platform. During this demo, the officers walked through basic ways to add files to a repository, modifying files, creating and merging branches, and cloning repositories.

The project can be seen on the club's GitHub repository.

Pong Demo

This pong project was created in the weekly meetings as a way to teach certain concepts, such as adding objects to a scene, attaching assets (scripts, materials, rigidbodies, etc) to game objects, introduction to collision detection, introduction to player input, and more.

The project can be seen on the club's GitHub repository.

The walkthrough for the demo can be seen on the project's Wiki page.