Fall 2022 Showcase and 2023 Elections
					December 4, 2022
					
						The club hosted a showcase for each of the completed semester
						projects! All of these games can be found on the
						Games page.
					
					
						Before the showcase, the club elected its officers for the 2023
						calendar year. Congratulations to the new officers!
					
					
						- President: Evan Mielak
 
						- Treasurer: Ben Laube
 
						- Primary Programmer: Eric Dundas
 
					
				 
				
					Officer Nominations
					November 20, 2022
					
						Nominations for the 2023 club officers opened during this meeting.
						Aaron also briefly discussed the responsbilities of each officer.
					
				 
				
					UNL Game Dev Club Game Jam 2022
					November 12-13, 2022
					
						The UNL Game Dev Club hosted its first game jam! The jam ran for 34
						hours. The theme was "Stay out of sight". All games submitted for
						the jam can be played on the Jams page.
					
				 
				
					Game Juice Demo
					November 6, 2022
					
						James presented a demo on "game juice" in Unity, which refers to
						various techniques that have no effect on gameplay, but can
						significantly affect how the game feels to play, such as particle
						effects, screen shake, and tweening.
					
				 
				
					Artificial Intelligence Demo
					October 30, 2022
					
						Aaron presented a demo on AI techniques in Godot, including as
						finite state machines and pathfinding, in a simple top-down game.
						The code for the meeting can be found in the #links channel on
						Discord.
					
				 
				
					Procedural Generation Meeting
					October 16, 2022
					
						Aaron presented multiple demos on procedural generation techniques.
						These included generating 2D tile-based mazes, caves, and dungeons
						Python, generating worlds using OpenSimplex noise in Godot, and
						generating text in Python using context-free grammars. The code for
						the meeting can be found in the #links channel on Discord.
					
				 
				
					Design Patterns Meeting
					October 9, 2022
					
						Aaron discussed design patterns that are useful for programming
						games, including Command, Flyweight, Observer, Prototype,
						Entity-Component System, and more.
					
					
						The slides can be found in the club's Google Drive folder. For
						further reading, check out
						Game Programming Patterns
						by Robert Nystorm.
					
				 
				
					3D Modeling Meeting
					October 2, 2022
					
						Aaron demonstrated 3D modeling techniques using Blender. A cheat
						sheet of keyboard shortcuts can be found in the #links channel on
						Discord.
					
				 
				
					Level Design Meeting
					September 25, 2022
					
						Aaron presented some level design principles, and the club split
						into groups to practice applying level design principles to design
						levels around a shared mechanic.
					
					The slides can be found in the club's Google Drive folder.
				 
				
					Game Engine Demos
					September 18, 2022
					
						The club split into groups to learn about two popular game engines:
						Unity and Godot. James presented Unity, and Aaron presented Godot.
					
				 
				
					Fall 2022 Game Pitches
					September 11, 2022
					
						Club members pitched their game ideas to the club, and the club
						formed into teams to work on each game over the course of the
						semester. For this semester, you can find a description of each
						game in the #semester-games channel.
					
				 
				
					Spring 2022 Showcase
					May 1, 2022
					
						The club hosted a showcase for each of the completed semester
						projects! All of these games can be found on the
						Games page.
					
				 
				
					Shader Demo
					April 10, 2022
					
						Shaders are one of the best ways to stylize your game and take your
						graphics to the next level! Former club president Jaden Goter
						showed how to create shaders using Unity's visual editor, and how
						to write HLSL shaders directly and use them in Unity.
					
				 
				
					Music Theory for Game Devs
					April 3, 2022
					
						Music is a great way to establish the atmosphere of a game and
						embellish your storytelling. Knowing the basics of music theory not
						only allows you to create music that sounds better, but also to
						more easily accomplish these goals for your game. Aaron presented
						on the basics of chords, scales, and chord progressions, and also
						covered some useful concepts for games, including leitmotifs and
						motivic development!
					
				 
				
					Creating 2D Animations
					March 20, 2022
					
						In this meeting, Beau presented on how to create 2D animations,
						including some tips and tricks for making them effective.
					
					The slides can be found in the club's Google Drive folder.
				 
				
					Implementing 2D Animations
					March 6, 2022
					
						James and Aaron covered how to implement 2D animations into Unity
						and Godot. We used placeholder animations for this demo, but talked
						more about creating high quality animations in the next meeting!
					
				 
				
					Spring 2022 Game Pitches
					February 13, 2022
					
						Club members pitched their game ideas to the club, and the club
						formed into teams to work on each game over the course of the
						semester.
					
				 
				
					Intro and Returning Team Meetings
					February 6, 2022
					
						This meeting provided an opportunity for new members to come learn
						more about the club. It was also a time for returning club members
						to discuss which teams wanted to continue working on their games
						into the spring semester. Individual team members also decideed if
						they wanted to stay on their same team or consider other teams.
					
				 
				
					Fall 2021 Showcase and 2022 Elections
					December 5, 2021
					
						The club hosted a showcase for each of the completed semester
						projects! All of these games can be found on the
						Games page.
					
					
						Before the showcase, the club elected its officers for the 2022
						calendar year. Congratulations to the new officers!
					
					
						- President: Aaron Friesen
 
						- Treasurer: Sam Foit
 
						- Primary Programmer: Evan Mielak
 
						- Secretary: Beau Yoesel
 
						- Development Lead: James Coddington
 
					
				 
				
					2022 Election Nominations
					November 21, 2021
					
						The club opened nominations for the 2022 officer team, and
						discussed the responsibilities of each position.
					
				 
				
					Making Money Off Your Games
					November 14, 2021
					
						Jaden gave a presentation about how to set up an LLC to make money
						off of indie games! He went over the different types of LLCs and
						how to choose one to best suit your needs.
					
				 
				
					Pixel Art for Indie Games
					November 7, 2021
					
						Learn how to create 2D pixelart for indie games! We will cover a
						few common tools for creating pixelart, and some common techniques
						you can utilize in your own pixelart.
					
				 
				
					What Makes a Game Juicy?
					October 10, 2021
					
						Jaden hosted an interactive activity about game feel! He let the
						decide how to add game feel mechanics to the classic game
						"Breakout", and then implemented the suggestions in Unity.
					
				 
				
					How to Make an FPS in Unity
					October 3, 2021
					
						Jaden showed how to create a 3D first-person shooter game with
						Unity! He talk about different approaches to physics, different
						types of shooting algorithms, and how to implement it all in Unity.
					
				 
				
					Letsa Godot! How to Make a 2D Platformer
					September 26, 2021
					Aaron showed how to create a 2D platforming game with Godot!
				 
				
					Game Dev Project Collaboration with Git
					September 19, 2021
					
						Jaden and Aaron showed how to collaborate on Unity and Godot games
						with Git! First, they covered the basics of Git. Next, Jaden showed
						how to use Git in the context of Unity, then Aaron did the same in
						Godot. They also showed how to set up a Unity/Godot project as a
						Github repository.
					
				 
				
					Fall 2021 Game Pitches
					September 12, 2021
					
						Club members pitched their game ideas to the club, and the club
						formed into teams to work on each game over the course of the
						semester.
					
				 
				
					How to Design Games
					August 29, 2021
					
						After the information meeting, the club split into groups to
						practice designing and pitching games! After the meeting, the game
						pitch submission form opened for students to submit their ideas.
					
				 
				
					Info Meeting
					August 29, 2021
					
						The club officers presented an informational meeting about the
						club's weekly activities, upcoming events, and how to get involved.
					
				 
				
					Fall 2021 Club Fair
					August 25, 2021
					
						The club hosted a booth at UNL's fall Club Fair event. The officers
						showed off club games and had a few for people to play.
					
				 
				
					Party at the Union
					August 21, 2021
					
						The club hosted a booth at UNL's Party at the Union event. The
						officers showed off club games and had a few for people to play.
					
				 
				
					Spring 2021 Showcase
					April 25, 2021
					
						The club hosted a showcase for each of the completed semester
						projects! All of these games can be found on the
						Games page.
					
				 
				
					AI for Indie Games
					April 11, 2021
					
						The officers discussed different types of AI and how to implement
						them in indie games! After the discussion, Jaden presented an AI
						example in Unity.
					
				 
				
					Game Balancing
					March 21, 2021
					
						The club learned about and practiced balancing games! First, the
						club watched a video on game balancing and game design, and then
						practiced it with some predetermined scenarios. Finally, club
						members tried balancing some of their own semester games.
					
				 
				
					3D Environment Design
					March 14, 2021
					
						Aaron and Jaden showed how to create various 3D environments in
						Unity! First Aaron showed how to create a forest scene, and then
						Jaden showed how to create and light an interior dungeon scene.
					
				 
				
					Unity and Git Intro
					March 7, 2021
					
						Jaden showed how to use Git and Unity! Git is a great tool for game
						development collaboration so that everyone on your team has a copy
						of the up-to-date code. Unity is a very popular game development
						engine that makes the game development process a lot smoother.
					
				 
				
					Spring 2021 Game Pitches
					February 28, 2021
					
						Club members pitched their game ideas to the club, and the club
						formed into teams to work on each game over the course of the
						semester.
					
				 
				
					How to Design Games
					February 21, 2021
					
						After the information meeting, the club split into groups to
						practice designing and pitching games! After the meeting, the game
						pitch submission form opened for students to submit their ideas.
					
				 
				
					Info Meeting
					February 21, 2021
					
						The club officers presented an informational meeting about the
						club's weekly activities, upcoming events, and how to get involved.
					
				 
				
					Fall 2021 Showcase
					November 15, 2020
					
						The club hosted a showcase for each of the completed semester
						projects! All of these games can be found on the
						Games page.
					
				 
				
					2021 Elections
					November 8, 2020
					
						The club voted on its officers for the 2021 calendar year.
						Congratulations to the new officers!
					
					
					
						- President: Jaden Goter
 
						- Treasurer: Sam Foit
 
						- Primary Programmer: Evan Mielak
 
						- Secretary: Beau Yoesel
 
						- Development Lead: Aaron Friesen
 
					
				 
				
					Art in Indie Games
					October 25, 2020
					
						The club officers talked about different art styles, tools, and art
						techniques for indie developers. We gave demonstrations on a
						variety of tools, most of which are free.
					
				 
				
					Storytelling in Games
					September 27, 2020
					
						Jaden discussed how to utilize storytelling in games in a variety
						of contexts! This meeting is intended for anyone of any skill
						level.
					
				 
				
					Level Design
					September 20, 2020
					
						The club had a level design activity in which club members were
						introduced to the basics of level design in the context of
						platformers!
					
				 
				
					Game Development Basics
					September 13, 2020
					
						Aaron showed how to do basic 3D modeling in Blender and Jaden
						showed how to make a basic 3D ball-rolling platformer in Unity!
					
				 
				
					Big Red Welcome Club Fair
					August 26, 2020
					
						The club hosted a booth at the Big Red Welcome Club fair. The club
						officers displayed games that the club has made and answered
						questions about the club's proceedings.
					
				 
				
					Info Meeting and Game Brainstorming Activity
					August 30, 2020
					
						The club officers presented an informational meeting about the
						club's weekly activities, upcoming events, and how to get involved.
						The club also discussed how to brainstorm ideas for games and did
						some game design activities.
					
				 
				
					Procedural Generation Demo
					April 26, 2020
					
						Aaron gave a demonstration of procedural generation in
						Unity!
					
				 
				
					Intro to Procedural Generation
					April 19, 2020
					
						Aaron showed the basics of procedural generation! He covered
						general techniques, resources, algorithms, and best practices for
						procedural generation (with examples!).
					
				 
				
					Blender Workshop Part 2
					April 12, 2020
					
						Aaron showed the process of texturing 3D objects in
						Blender! He showed
						how to texture 3D models and export the materials/textures with
						their models for use in Unity.
					
				 
				
					Blender Workshop Part 1
					April 5, 2020
					
						Aaron showed the process of modeling 3D objects in
						Blender! He
						demonstrated basic modeling, simple texturing/face coloring, and
						how to export a model for use in Unity.
					
				 
				
					Super Smash Showdown Showcase
					March 13, 2020
					
						Several club members showcased club games at the
						Super Smash Showdown
						event in Andersen Hall!
					
				 
				
					Pixel Art Workshop
					March 8, 2020
					
						Jaden discussed pixel art best practices, styles, and techniques.
						These skills can be applied to any pixel art creation environment,
						but we also specifically discussed the pixel art editor
						Aseprite.
					
				 
				
					Gameplay Loops for the Independent Game Maker
					March 1, 2020
					
						The club watched a video about gameplay loops and talked about
						their context in our indie games.
					
				 
				
					Game Design for Indie Game Makers
					February 9, 2020
					
						Want to learn what makes great games tick, and what makes bad games
						flop? This meeting was a light-hearted crash course through game
						design for the independent game maker.
					
				 
				
					Info Meeting
					February 9, 2020
					
						The club officers presented an informational meeting about the
						club's weekly activities, upcoming events, and how to get involved.
					
				 
				
					K-State Game Jam Information/Signup Meeting
					February 2, 2020
					
						The club provided an opportunity to form teams and sign up for the
						2020 K-State Game Jam!
					
				 
				
					Random in Games
					January 26, 2020
					
						The club discussed how game developers can fairly utilize random
						elements in games.
					
				 
				
					2020 Elections
					
						December
						
						2019
					
					
						The club voted on its officers for the 2020 calendar year.
						Congratulations to the new officers!
					
					
					
						- President: Jaden Goter
 
						- Treasurer: Sam Foit
 
						- Primary Programmer: Kelly Kamrath
 
						- Secretary: Beau Yoesel
 
						- Development Lead: Aaron Friesen
 
					
				 
				
					Q&A Talk with David Pittman
					December 8, 2019
					
						David Pittman is a current game developer and co-founder of Minor
						Key Games. David is a UNL grad and has worked in both the AAA and
						Indie worlds. He has credits on games such as BioShock 2, Eldritch,
						and more.
					
					
						Notes from the talk can be found in the club's Google Drive folder.
					
				 
				
					Q&A Talk with Gracie Arenas Strittmatter
					October 29, 2019
					
						Gracie Arenas Strittmatter is a Technical Art Director and Deputy
						Director of Art and Animation at BioWare, a division of Electronic
						Arts (EA), in Austin, Texas. A 11-year veteran of the gaming
						industry and professional problem solver, she works on Anthem and
						holds credits on AAA titles including Star Wars: The Old Republic,
						Madden NFL, NBA Live, and Tiger Woods PGA Tour.
					
					
						Notes from the talk can be found in the club's Google Drive folder.
					
				 
				
					Insane Inflatable 5K
					October 19, 2019
					
						The UNL Game Dev Club volunteered at the Insane Inflatable 5K in
						Lincoln on October 19 from 7 am to 1 pm.
					
				 
				
					Unity 3D
					October 13, 2019
					
						Attendees followed along a demo to create a 3D space shooter game,
						implementing scripts to allow for craft movement and collision
						detection. Some effects were also used like lighting and particle
						systems. The demo is found on our
						GitHub Page.
					
				 
				
					CSE Involvement Fair
					September 26, 2019
					
						The club hosted a booth at the Computer Science and Engineering
						Involvement Fair. Officers showcased games to prospective members
						and spoke about upcoming club events, weekly activities, and how to
						get involved.
					
				 
				
					How To: Unity 2D
					September 22, 2019
					
						Attendees installed the Unity engine and followed along a demo.
						They created a 2D platformer implementing collision detection,
						enemy creation, and a goal flag. The demo is found on our
						GitHub Page.
					
				 
				
					Git Good
					September 15, 2019
					
						Attendees learned how to use the code collaboration and version
						tracking tool, git, in both command line and graphical form. They
						worked through an interactive demo found on our
						GitHub Page.
					
				 
				
					GDC Recruiting Meeting
					September 8, 2019
					
						We had our first meeting of the semester where attendees got a
						chance to preview club projects and network with other members.
						There were many new people at the meeting.
					
				 
				
					Big Red Welcome
					August 25, 2019
					
						The club hosted a booth at UNL's Big Red Welcome where prospective
						members were able to view club projects, meet with officers, and
						sign up for the mailing list. Anyone who missed the booth at Big
						Red Welcome should email the club officers via the
						contact page to get involved.
					
				 
				
					Introduce a Girl to Engineering Day
					May 11, 2019
					
						Members from the club showcased games for elementary school and
						junior high school girls at the Introduce a Girl to Engineering Day
						event on Innovation Campus. There, the club helped speak to both
						kids and parents on how to easily get involved in game development
						using age-appropriate software.
					
				 
				
					Elections Part 2
					April 28, 2019
					
						The club hosted elections for the Treasurer and Development Lead
						positions due to vacancies in the positions. All voting members
						were encouraged to participate. If you have questions about voting
						member requirements, please review the constitution and bylaws or
						contact an officer. Congratulations to the following people for
						their new positions:
					
					
						- Treasurer & Secretary: Molly Lee
 
						- Development Lead: Jaden Goter
 
					
				 
				
					Game Dev Club Showcase
					April 25, 2019
					
						The club hosted its first ever showcase to the public, showing off
						games that have been made at competitions and as long-term
						projects.
					
				 
				
					ALEC 102 Presentation
					April 18, 2019
					
						Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr.
						Colette Yellow Robe's ALEC 102 Leadership class about the GDC
						leadership team, various responsibilities, and tips for being a
						leader.
					
				 
				
					CSCE 10 Presentation
					April 18, 2019
					
						Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr.
						Koopmann's CSCE 10 Intro to Computer Science class about the GDC
						leadership team, various responsibilities, and tips for being a
						leader.
					
				 
				
					2D Animation Demo
					April 7, 2019
					
						On April 7, the officers introduced the idea of 2D animation and
						tools to do so. They showed tools such as the Adobe suite, Krita,
						Gimp, and more. This was then followed with a demo on how to
						animate sprites in Unity using these tools using sprite sheets.
					
				 
				
					Unity 2D Movement Demo
					March 10, 2019
					
						On March 10, the club officers began hosting a series of Unity
						demos based on club interest. The options for these Unity demos
						include 2D, 3D, physics, collisions, graphics, animations, and
						more. As part of this series, the club officers were also be able
						to show outside tools that help create content to use in Unity
						projects.
					
				 
				
					Git Demo
					March 3, 2019
					
						Daniel Shchur, the club's primary programmer, and Nick Lehnert, the
						club's treasurer, led a demo on basic Git commands to help the
						group get familiar with GitHub as a collaboration platform. During
						this demo, the officers showed basic ways to add files to a
						repository, modifying files, creating and merging branches, and
						cloning repositories.
					
				 
				
					Video Call with Joel Clark
					February 17, 2019
					
						The club hosted a video call with Joel Clark, a game developer and
						current Tech Lead of The Game Band, a new studio based in Los
						Angeles, CA. After graduating from the University of Southern
						California with a degree in Interactive Entertainment, he worked at
						a number of independent companies, including founding Pringo Dingo
						Games. He’s also worked at Disney Interactive in the Casual Games
						division.
					
					
						Notes from the talk can be found in the club's Google Drive folder.
					
				 
				
					Recruitment Meeting - Spring 2019
					January 27, 2019
					
						The first big meeting of the semester was on Sunday, January 27. We
						invited many people from across campus to attend and get involved.
					
				 
				
					Application for Official RSO Status
					December 2 and 9, 2018
					
						The last two official meetings of the semester were on December 2
						and December 9. During the December 9 meeting, we applied to become
						an official Registered Student Organization (RSO).
					
				 
				
					2019 Club Officer Elections
					November 19, 2018
					
						The club voted to elect officers for the upcoming calendar year.
						The positions on the ballot were President, Primary Programmer,
						Treasurer, Development Lead, and Secretary. Congratulations to the
						following people for their new positions:
					
					
						- President: Casey Lafferty
 
						- Primary Programmer: Daniel Shchur
 
						- Treasurer: Nick Lehnert
 
						- Secretary: Molly Lee
 
						- (Stand-in) Development Lead: Casey Lafferty
 
					
				 
				
					Q&A Session with Laura Adams and Tyler Padgett
					October 28, 2018
					
						Laura is currently a senior in Computer Science at Texas A&M
						University, has already been a part of a video game development
						lab, worked on 2+ educational video games, and has interned at
						Jackbox games. Tyler is a recent graduate of Texas A&M
						University and a current UI/UX Developer at BitLoft. They
						participated in a video call with the club to discuss their
						experiences with the industry and give advice on how to get
						started.
					
				 
				
					2D Art Demo
					October 7, 2018
					
						Daniel Shchur showed a demo on Unity sprites, tilemaps, 2D physics,
						2D assets, and 2D animations.
					
				 
				
					Unity Demo
					September 30, 2018
					
						Casey Lafferty showed a Unity demo at the weekly meeting. This demo
						project will be posted soon.
					
					
						The project can be seen on the club's
						GitHub repository.
					
				 
				
					Club Votes on Design of First Game
					September 23, 2018
					
						The UNL Game Dev Club voted on style and content of their first
						game. The final vote was to create a dungeon crawler. This led to
						the development of
						Pizza Delivery.
					
				 
				
					Inaugural Club Meeting
					September 16, 2018
					
						The UNL Game Dev Club conducted their inaugural meeting, led by
						Casey Lafferty. The group voted on some key foundational policies
						and began brainstorming ideas for video games to develop.