Game Dev Club News

Students in the Game Dev Club are doing some pretty awesome stuff, like making cool projects, attending events, and more. Here are some of the events that have been going on in relation to the club.

Please visit the Contacts page and submit a recommendation form if you have recommendations for future meeting activities and Unity demos.


Competitions

Game Maker's Toolkit Game Jam 2020

July 10th - 12th, 2020

A few club members participated in a team in the online Game Maker's Toolkit (GMTK) Game Jam 2020 on July 10th - 12th. This jam was the largest online jam of all time at the time. The theme was "Out of Control". The students in the team were Jaden Goter, Camden Obertop, Zach Randolph, Erik Skoog, and Matt Lowe. All students but Zach were juniors in Software Engineering. Zach was a junior in Computer Science. The team made the game Whiz Blade, which placed within the top 2% of games in the jam. The other submissions can be played on the jam's itch.io submission page. The winners from the jam are showcased in the wrap-up video.

Ludum Dare 46

April 17th - 20th, 2020

A few club members participated in a team in the online Ludum Dare 46 Game Jam on April 17th - 20th. This jam was the largest online jam of all time at the time. The theme was "Keep It Alive". The students in the team were Jaden Goter, Camden Obertop, Grant Davis, Erik Skoog, and Matt Lowe. All students were sophomores in Software Engineering. The team made the game Squatch Watch, which placed within the top 25% of games in the jam. The other submissions can be played on the jam's LD submission page.

Kansas State University Game Jam 2020

February 14th - 16th, 2020

The UNL Game Development Club competed in Kansas State University’s sixth annual Game Jam competition. The goal of the competition was to develop a video game (in teams of up to 4) based on a given theme in 48 hours. This year’s theme was "What Goes Up Must Come Down". All four games can be found on the K-State Game Jam's itch.io page.

UNL Philosophy Game Jam 2019

October 16th - October 31st, 2019

The club competed in the 2019 UNL Philosophy Game Jam. The students who attended were Casey Lafferty and Molly Lee. The team made the game "So Sally" based on this year's Ethics and Technology theme.

The project can be viewed and played on the club's GitHub repository.

Chillenium 2019

October 4th - 6th, 2019

The club competed in the 2019 Chillennium Game Jam. The students who attended were Casey Lafferty, Molly Lee, and Ian Meister. The team made the game "The Three Mutineers" based on this year's theme, "One For All And All For One".

The project can be viewed and played on the club's GitHub repository.

Game Maker's Toolkit Game Jam 2019

August 2nd - 4th, 2019

A few club members participated in the online Game Maker's Toolkit (GMTK) Game Jam 2019 on August 2nd - 4th. This jam was the largest online jam of all time at the time. The theme was "Only One". The games can be played on the jam's itch.io submission page, and the club's submissions can be found on the Projects page. The winners from the jam are showcased in the wrap-up video.

Kansas State University Game Jam 2019

February 8th - 10th, 2019

The UNL Game Development Club competed in Kansas State University’s fifth annual Game Jam competition. The goal of the competition was to develop a video game (in teams of up to 4) based on a given theme in 48 hours. This year’s theme was "Left Behind." All three games and more games from the competition can be found on the K-State Game Jam's itch.io page and the most recent versions of some of the UNL teams' games can be found on the UNL Game Dev Club's GitHub page.

Chillennium 2018

October 12th - 14th, 2018

The club sent a team of 3 students to the 2018 Texas A&M University Chillenium Game Jam on October 12th - 14th. The students who attended this event are Casey Lafferty (Masters student in Computer Science), Molly Lee (Masters student in Computer Science), and Rongsong Yang (Sophomore in Computer Science). They created a game that they call Transformation, based on and named after the game jam's theme "Transformation".

The project can be seen on the club's GitHub repository.


Guest Speakers

Q&A Talk with David Pittman

December 8th, 2019

David Pittman is a current game developer and co-founder of Minor Key Games. David is a UNL grad and has worked in both the AAA and Indie worlds. He has credits on games such as BioShock 2, Eldritch, and more.

Notes from the talk can be found on the club's Google Drive.

Q&A Talk with Gracie Arenas Strittmatter

October 29th, 2019

Gracie Arenas Strittmatter is a Technical Art Director and Deputy Director of Art and Animation at BioWare, a division of Electronic Arts (EA), in Austin, Texas. A 11-year veteran of the gaming industry and professional problem solver, she works on Anthem and holds credits on AAA titles including Star Wars: The Old Republic, Madden NFL, NBA Live, and Tiger Woods PGA Tour.

Notes from the talk can be found on the club's Google Drive.

Video Call with Joel Clark

February 17th, 2019

The club hosted a video call with Joel Clark, a game developer and current Tech Lead of The Game Band, a new studio based in Los Angeles, CA. After graduating from the University of Southern California with a degree in Interactive Entertainment, he worked at a number of independent companies, including founding Pringo Dingo Games. He’s also worked at Disney Interactive in the Casual Games division.

Notes from the talk can be found on the club's Google Drive (please join to view).

Q&A Session with Laura Adams and Tyler Padgett

October 28th, 2018

Laura is currently a senior in Computer Science at Texas A&M University, has already been a part of a video game development lab, worked on 2+ educational video games, and has interned at Jackbox games. Tyler is a recent graduate of Texas A&M University and a current UI/UX Developer at BitLoft. They participated in a video call with the club to discuss their experiences with the industry and give advice on how to get started.


Recruiting

CSE Involvement Fair

September 26th, 2019

The club hosted a booth at the Computer Science and Engineering Involvement Fair. Officers showcased games to prospective members and spoke about upcoming club events, weekly activities, and how to get involved.

Big Red Welcome

August 25th, 2019

The club hosted a booth at UNL's Big Red Welcome where prospective members were able to view club projects, meet with officers, and sign up for the mailing list. Anyone who missed the booth at Big Red Welcome should email the club officers via the contact page to get involved.

Introduce a Girl to Engineering Day

May 11th, 2019

Members from the club showcased games for elementary school and junior high school girls at the Introduce a Girl to Engineering Day event on Innovation Campus. There, the club helped speak to both kids and parents on how to easily get involved in game development using age-appropriate software.

Game Dev Club Showcase

April 25th, 2019

The club hosted its first ever showcase to the public, showing off games that have been made at competitions and as long-term projects.

ALEC 102 Presentation

April 18th, 2019

Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr. Colette Yellow Robe's ALEC 102 Leadership class about the GDC leadership team, various responsibilities, and tips for being a leader.

CSCE 10 Presentation

April 18th, 2019

Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr. Koopmann's CSCE 10 Intro to Computer Science class about the GDC leadership team, various responsibilities, and tips for being a leader.


Fundraisers

Insane Inflatable 5K

October 19th, 2019

The UNL Game Dev Club volunteered at the Insane Inflatable 5K in Lincoln on October 19th from 7 am to 1 pm.


Demos

Unity 3D

October 13th, 2019

Attendees followed along a demo to create a 3D space shooter game, implementing scripts to allow for craft movement and collision detection. Some effects were also used like lighting and particle systems. The demo is found on our GitHub Page.

How To: Unity 2D

September 22th, 2019

Attendees installed the Unity engine and followed along a demo. They created a 2D platformer implementing collision detections, enemy creation, and a goal flag. The demo is found on our GitHub Page.

Git Good

September 15th, 2019

Attendees learned how to use the code collaboration and version tracking tool, git, in both command line and graphical form. They worked through an interactive demo found on our GitHub Page.

2D Animation Demo

April 7th, 2019

On April 7th, the officers introduced the idea of 2D animation and tools to do so. They showed tools such as the Adobe suite, Krita, Gimp, and more. This was then followed with a demo on how to animate sprites in Unity using these tools using sprite sheets.

Unity 2D Movement Demo

March 10th, 2019

On March 10th, the club officers began hosting a series of Unity demos based on club interest. The options for these Unity demos include 2D, 3D, physics, collisions, graphics, animations, and more. As part of this series, the club officers were also be able to show outside tools that help create content to use in Unity projects.

Git Demo

March 3rd, 2019

Daniel Shchur, the club's primary programmer, and Nick Lehnert, the club's treasurer, led a demo on basic Git commands to help the group get familiar with GitHub as a collaboration platform. During this demo, the officers walked through basic ways to add files to a repository, modifying files, creating and merging branches, and cloning repositories.

2D Art Demo at Meeting

October 7th, 2018

Daniel Shchur showed a demo on Unity sprites, tilemaps, 2D physics, 2D assets, and 2D animations.

Unity Demo at Meeting

September 30th. 2018

Casey Lafferty showed a Unity demo at the weekly meeting. This demo project will be posted soon.

The project can be seen on the club's GitHub repository.


Other Club News

GDC Recruiting Meeting

September 8th, 2019

We had our first meeting of the semester where attendees got a chance to preview club projects and network with other members. There were many new people at the meeting.

Elections Part 2

April 28th, 2019

The club hosted elections for the Treasurer and Development Lead positions due to vacancies in the positions. All voting members were encouraged to participate. If you have questions about voting member requirements, please review the Constitution and ByLaws or contact an officer. Congratulations to the following people for their new positions:

  • Treasurer & Secretary: Molly Lee
  • Development Lead: Jaden Goter

Recruitment Meeting - Spring 2019

January 27th, 2019

The first big meeting of the semester was on Sunday, January 27th. We invited many people from across campus to attend and get involved.

Application for Official RSO Status

December 2nd and 9th, 2018

The last two official meetings of the semester were on December 2nd and December 9th. During the December 9nd meeting, we applied to become an official Registered Student Organization (RSO).

2019 Club Officer Elections

November 19th, 2018

The club voted to elect officers for the upcoming calendar year. The positions on the ballot were President, Primary Programmer, Treasurer, Development Lead, and Secretary. Congratulations to the following people for their new positions:

  • President: Casey Lafferty
  • Primary Programmer: Daniel Shchur
  • Treasurer: Nick Lehnert
  • Secretary: Molly Lee
  • (Stand-in) Development Lead: Casey Lafferty

Club Votes on Design of First Game

September 23rd, 2018

The UNL Game Dev Club voted on style and content of their first game. The final vote was to create a dungeon crawler. This led to the development of Pizza Delivery

Inaugural Club Meeting

September 16th, 2018

The UNL Game Dev Club conducted their inaugural meeting, led by Casey Lafferty. The group voted on some key foundational policies and began brainstorming ideas for video games to develop.