Fall 2022 Showcase and 2023 Elections
December 4, 2022
The club hosted a showcase for each of the completed semester
projects! All of these games can be found on the
Games page.
Before the showcase, the club elected its officers for the 2023
calendar year. Congratulations to the new officers!
- President: Evan Mielak
- Treasurer: Ben Laube
- Primary Programmer: Eric Dundas
Officer Nominations
November 20, 2022
Nominations for the 2023 club officers opened during this meeting.
Aaron also briefly discussed the responsbilities of each officer.
UNL Game Dev Club Game Jam 2022
November 12-13, 2022
The UNL Game Dev Club hosted its first game jam! The jam ran for 34
hours. The theme was "Stay out of sight". All games submitted for
the jam can be played on the Jams page.
Game Juice Demo
November 6, 2022
James presented a demo on "game juice" in Unity, which refers to
various techniques that have no effect on gameplay, but can
significantly affect how the game feels to play, such as particle
effects, screen shake, and tweening.
Artificial Intelligence Demo
October 30, 2022
Aaron presented a demo on AI techniques in Godot, including as
finite state machines and pathfinding, in a simple top-down game.
The code for the meeting can be found in the #links channel on
Discord.
Procedural Generation Meeting
October 16, 2022
Aaron presented multiple demos on procedural generation techniques.
These included generating 2D tile-based mazes, caves, and dungeons
Python, generating worlds using OpenSimplex noise in Godot, and
generating text in Python using context-free grammars. The code for
the meeting can be found in the #links channel on Discord.
Design Patterns Meeting
October 9, 2022
Aaron discussed design patterns that are useful for programming
games, including Command, Flyweight, Observer, Prototype,
Entity-Component System, and more.
The slides can be found in the club's Google Drive folder. For
further reading, check out
Game Programming Patterns
by Robert Nystorm.
3D Modeling Meeting
October 2, 2022
Aaron demonstrated 3D modeling techniques using Blender. A cheat
sheet of keyboard shortcuts can be found in the #links channel on
Discord.
Level Design Meeting
September 25, 2022
Aaron presented some level design principles, and the club split
into groups to practice applying level design principles to design
levels around a shared mechanic.
The slides can be found in the club's Google Drive folder.
Game Engine Demos
September 18, 2022
The club split into groups to learn about two popular game engines:
Unity and Godot. James presented Unity, and Aaron presented Godot.
Fall 2022 Game Pitches
September 11, 2022
Club members pitched their game ideas to the club, and the club
formed into teams to work on each game over the course of the
semester. For this semester, you can find a description of each
game in the #semester-games channel.
Spring 2022 Showcase
May 1, 2022
The club hosted a showcase for each of the completed semester
projects! All of these games can be found on the
Games page.
Shader Demo
April 10, 2022
Shaders are one of the best ways to stylize your game and take your
graphics to the next level! Former club president Jaden Goter
showed how to create shaders using Unity's visual editor, and how
to write HLSL shaders directly and use them in Unity.
Music Theory for Game Devs
April 3, 2022
Music is a great way to establish the atmosphere of a game and
embellish your storytelling. Knowing the basics of music theory not
only allows you to create music that sounds better, but also to
more easily accomplish these goals for your game. Aaron presented
on the basics of chords, scales, and chord progressions, and also
covered some useful concepts for games, including leitmotifs and
motivic development!
Creating 2D Animations
March 20, 2022
In this meeting, Beau presented on how to create 2D animations,
including some tips and tricks for making them effective.
The slides can be found in the club's Google Drive folder.
Implementing 2D Animations
March 6, 2022
James and Aaron covered how to implement 2D animations into Unity
and Godot. We used placeholder animations for this demo, but talked
more about creating high quality animations in the next meeting!
Spring 2022 Game Pitches
February 13, 2022
Club members pitched their game ideas to the club, and the club
formed into teams to work on each game over the course of the
semester.
Intro and Returning Team Meetings
February 6, 2022
This meeting provided an opportunity for new members to come learn
more about the club. It was also a time for returning club members
to discuss which teams wanted to continue working on their games
into the spring semester. Individual team members also decideed if
they wanted to stay on their same team or consider other teams.
Fall 2021 Showcase and 2022 Elections
December 5, 2021
The club hosted a showcase for each of the completed semester
projects! All of these games can be found on the
Games page.
Before the showcase, the club elected its officers for the 2022
calendar year. Congratulations to the new officers!
- President: Aaron Friesen
- Treasurer: Sam Foit
- Primary Programmer: Evan Mielak
- Secretary: Beau Yoesel
- Development Lead: James Coddington
2022 Election Nominations
November 21, 2021
The club opened nominations for the 2022 officer team, and
discussed the responsibilities of each position.
Making Money Off Your Games
November 14, 2021
Jaden gave a presentation about how to set up an LLC to make money
off of indie games! He went over the different types of LLCs and
how to choose one to best suit your needs.
Pixel Art for Indie Games
November 7, 2021
Learn how to create 2D pixelart for indie games! We will cover a
few common tools for creating pixelart, and some common techniques
you can utilize in your own pixelart.
What Makes a Game Juicy?
October 10, 2021
Jaden hosted an interactive activity about game feel! He let the
decide how to add game feel mechanics to the classic game
"Breakout", and then implemented the suggestions in Unity.
How to Make an FPS in Unity
October 3, 2021
Jaden showed how to create a 3D first-person shooter game with
Unity! He talk about different approaches to physics, different
types of shooting algorithms, and how to implement it all in Unity.
Letsa Godot! How to Make a 2D Platformer
September 26, 2021
Aaron showed how to create a 2D platforming game with Godot!
Game Dev Project Collaboration with Git
September 19, 2021
Jaden and Aaron showed how to collaborate on Unity and Godot games
with Git! First, they covered the basics of Git. Next, Jaden showed
how to use Git in the context of Unity, then Aaron did the same in
Godot. They also showed how to set up a Unity/Godot project as a
Github repository.
Fall 2021 Game Pitches
September 12, 2021
Club members pitched their game ideas to the club, and the club
formed into teams to work on each game over the course of the
semester.
How to Design Games
August 29, 2021
After the information meeting, the club split into groups to
practice designing and pitching games! After the meeting, the game
pitch submission form opened for students to submit their ideas.
Info Meeting
August 29, 2021
The club officers presented an informational meeting about the
club's weekly activities, upcoming events, and how to get involved.
Fall 2021 Club Fair
August 25, 2021
The club hosted a booth at UNL's fall Club Fair event. The officers
showed off club games and had a few for people to play.
Party at the Union
August 21, 2021
The club hosted a booth at UNL's Party at the Union event. The
officers showed off club games and had a few for people to play.
Spring 2021 Showcase
April 25, 2021
The club hosted a showcase for each of the completed semester
projects! All of these games can be found on the
Games page.
AI for Indie Games
April 11, 2021
The officers discussed different types of AI and how to implement
them in indie games! After the discussion, Jaden presented an AI
example in Unity.
Game Balancing
March 21, 2021
The club learned about and practiced balancing games! First, the
club watched a video on game balancing and game design, and then
practiced it with some predetermined scenarios. Finally, club
members tried balancing some of their own semester games.
3D Environment Design
March 14, 2021
Aaron and Jaden showed how to create various 3D environments in
Unity! First Aaron showed how to create a forest scene, and then
Jaden showed how to create and light an interior dungeon scene.
Unity and Git Intro
March 7, 2021
Jaden showed how to use Git and Unity! Git is a great tool for game
development collaboration so that everyone on your team has a copy
of the up-to-date code. Unity is a very popular game development
engine that makes the game development process a lot smoother.
Spring 2021 Game Pitches
February 28, 2021
Club members pitched their game ideas to the club, and the club
formed into teams to work on each game over the course of the
semester.
How to Design Games
February 21, 2021
After the information meeting, the club split into groups to
practice designing and pitching games! After the meeting, the game
pitch submission form opened for students to submit their ideas.
Info Meeting
February 21, 2021
The club officers presented an informational meeting about the
club's weekly activities, upcoming events, and how to get involved.
Fall 2021 Showcase
November 15, 2020
The club hosted a showcase for each of the completed semester
projects! All of these games can be found on the
Games page.
2021 Elections
November 8, 2020
The club voted on its officers for the 2021 calendar year.
Congratulations to the new officers!
- President: Jaden Goter
- Treasurer: Sam Foit
- Primary Programmer: Evan Mielak
- Secretary: Beau Yoesel
- Development Lead: Aaron Friesen
Art in Indie Games
October 25, 2020
The club officers talked about different art styles, tools, and art
techniques for indie developers. We gave demonstrations on a
variety of tools, most of which are free.
Storytelling in Games
September 27, 2020
Jaden discussed how to utilize storytelling in games in a variety
of contexts! This meeting is intended for anyone of any skill
level.
Level Design
September 20, 2020
The club had a level design activity in which club members were
introduced to the basics of level design in the context of
platformers!
Game Development Basics
September 13, 2020
Aaron showed how to do basic 3D modeling in Blender and Jaden
showed how to make a basic 3D ball-rolling platformer in Unity!
Big Red Welcome Club Fair
August 26, 2020
The club hosted a booth at the Big Red Welcome Club fair. The club
officers displayed games that the club has made and answered
questions about the club's proceedings.
Info Meeting and Game Brainstorming Activity
August 30, 2020
The club officers presented an informational meeting about the
club's weekly activities, upcoming events, and how to get involved.
The club also discussed how to brainstorm ideas for games and did
some game design activities.
Procedural Generation Demo
April 26, 2020
Aaron gave a demonstration of procedural generation in
Unity!
Intro to Procedural Generation
April 19, 2020
Aaron showed the basics of procedural generation! He covered
general techniques, resources, algorithms, and best practices for
procedural generation (with examples!).
Blender Workshop Part 2
April 12, 2020
Aaron showed the process of texturing 3D objects in
Blender! He showed
how to texture 3D models and export the materials/textures with
their models for use in Unity.
Blender Workshop Part 1
April 5, 2020
Aaron showed the process of modeling 3D objects in
Blender! He
demonstrated basic modeling, simple texturing/face coloring, and
how to export a model for use in Unity.
Super Smash Showdown Showcase
March 13, 2020
Several club members showcased club games at the
Super Smash Showdown
event in Andersen Hall!
Pixel Art Workshop
March 8, 2020
Jaden discussed pixel art best practices, styles, and techniques.
These skills can be applied to any pixel art creation environment,
but we also specifically discussed the pixel art editor
Aseprite.
Gameplay Loops for the Independent Game Maker
March 1, 2020
The club watched a video about gameplay loops and talked about
their context in our indie games.
Game Design for Indie Game Makers
February 9, 2020
Want to learn what makes great games tick, and what makes bad games
flop? This meeting was a light-hearted crash course through game
design for the independent game maker.
Info Meeting
February 9, 2020
The club officers presented an informational meeting about the
club's weekly activities, upcoming events, and how to get involved.
K-State Game Jam Information/Signup Meeting
February 2, 2020
The club provided an opportunity to form teams and sign up for the
2020 K-State Game Jam!
Random in Games
January 26, 2020
The club discussed how game developers can fairly utilize random
elements in games.
2020 Elections
December
2019
The club voted on its officers for the 2020 calendar year.
Congratulations to the new officers!
- President: Jaden Goter
- Treasurer: Sam Foit
- Primary Programmer: Kelly Kamrath
- Secretary: Beau Yoesel
- Development Lead: Aaron Friesen
Q&A Talk with David Pittman
December 8, 2019
David Pittman is a current game developer and co-founder of Minor
Key Games. David is a UNL grad and has worked in both the AAA and
Indie worlds. He has credits on games such as BioShock 2, Eldritch,
and more.
Notes from the talk can be found in the club's Google Drive folder.
Q&A Talk with Gracie Arenas Strittmatter
October 29, 2019
Gracie Arenas Strittmatter is a Technical Art Director and Deputy
Director of Art and Animation at BioWare, a division of Electronic
Arts (EA), in Austin, Texas. A 11-year veteran of the gaming
industry and professional problem solver, she works on Anthem and
holds credits on AAA titles including Star Wars: The Old Republic,
Madden NFL, NBA Live, and Tiger Woods PGA Tour.
Notes from the talk can be found in the club's Google Drive folder.
Insane Inflatable 5K
October 19, 2019
The UNL Game Dev Club volunteered at the Insane Inflatable 5K in
Lincoln on October 19 from 7 am to 1 pm.
Unity 3D
October 13, 2019
Attendees followed along a demo to create a 3D space shooter game,
implementing scripts to allow for craft movement and collision
detection. Some effects were also used like lighting and particle
systems. The demo is found on our
GitHub Page.
CSE Involvement Fair
September 26, 2019
The club hosted a booth at the Computer Science and Engineering
Involvement Fair. Officers showcased games to prospective members
and spoke about upcoming club events, weekly activities, and how to
get involved.
How To: Unity 2D
September 22, 2019
Attendees installed the Unity engine and followed along a demo.
They created a 2D platformer implementing collision detection,
enemy creation, and a goal flag. The demo is found on our
GitHub Page.
Git Good
September 15, 2019
Attendees learned how to use the code collaboration and version
tracking tool, git, in both command line and graphical form. They
worked through an interactive demo found on our
GitHub Page.
GDC Recruiting Meeting
September 8, 2019
We had our first meeting of the semester where attendees got a
chance to preview club projects and network with other members.
There were many new people at the meeting.
Big Red Welcome
August 25, 2019
The club hosted a booth at UNL's Big Red Welcome where prospective
members were able to view club projects, meet with officers, and
sign up for the mailing list. Anyone who missed the booth at Big
Red Welcome should email the club officers via the
contact page to get involved.
Introduce a Girl to Engineering Day
May 11, 2019
Members from the club showcased games for elementary school and
junior high school girls at the Introduce a Girl to Engineering Day
event on Innovation Campus. There, the club helped speak to both
kids and parents on how to easily get involved in game development
using age-appropriate software.
Elections Part 2
April 28, 2019
The club hosted elections for the Treasurer and Development Lead
positions due to vacancies in the positions. All voting members
were encouraged to participate. If you have questions about voting
member requirements, please review the constitution and bylaws or
contact an officer. Congratulations to the following people for
their new positions:
- Treasurer & Secretary: Molly Lee
- Development Lead: Jaden Goter
Game Dev Club Showcase
April 25, 2019
The club hosted its first ever showcase to the public, showing off
games that have been made at competitions and as long-term
projects.
ALEC 102 Presentation
April 18, 2019
Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr.
Colette Yellow Robe's ALEC 102 Leadership class about the GDC
leadership team, various responsibilities, and tips for being a
leader.
CSCE 10 Presentation
April 18, 2019
Casey Lafferty (President) and Molly Lee (Secretary) spoke to Dr.
Koopmann's CSCE 10 Intro to Computer Science class about the GDC
leadership team, various responsibilities, and tips for being a
leader.
2D Animation Demo
April 7, 2019
On April 7, the officers introduced the idea of 2D animation and
tools to do so. They showed tools such as the Adobe suite, Krita,
Gimp, and more. This was then followed with a demo on how to
animate sprites in Unity using these tools using sprite sheets.
Unity 2D Movement Demo
March 10, 2019
On March 10, the club officers began hosting a series of Unity
demos based on club interest. The options for these Unity demos
include 2D, 3D, physics, collisions, graphics, animations, and
more. As part of this series, the club officers were also be able
to show outside tools that help create content to use in Unity
projects.
Git Demo
March 3, 2019
Daniel Shchur, the club's primary programmer, and Nick Lehnert, the
club's treasurer, led a demo on basic Git commands to help the
group get familiar with GitHub as a collaboration platform. During
this demo, the officers showed basic ways to add files to a
repository, modifying files, creating and merging branches, and
cloning repositories.
Video Call with Joel Clark
February 17, 2019
The club hosted a video call with Joel Clark, a game developer and
current Tech Lead of The Game Band, a new studio based in Los
Angeles, CA. After graduating from the University of Southern
California with a degree in Interactive Entertainment, he worked at
a number of independent companies, including founding Pringo Dingo
Games. He’s also worked at Disney Interactive in the Casual Games
division.
Notes from the talk can be found in the club's Google Drive folder.
Recruitment Meeting - Spring 2019
January 27, 2019
The first big meeting of the semester was on Sunday, January 27. We
invited many people from across campus to attend and get involved.
Application for Official RSO Status
December 2 and 9, 2018
The last two official meetings of the semester were on December 2
and December 9. During the December 9 meeting, we applied to become
an official Registered Student Organization (RSO).
2019 Club Officer Elections
November 19, 2018
The club voted to elect officers for the upcoming calendar year.
The positions on the ballot were President, Primary Programmer,
Treasurer, Development Lead, and Secretary. Congratulations to the
following people for their new positions:
- President: Casey Lafferty
- Primary Programmer: Daniel Shchur
- Treasurer: Nick Lehnert
- Secretary: Molly Lee
- (Stand-in) Development Lead: Casey Lafferty
Q&A Session with Laura Adams and Tyler Padgett
October 28, 2018
Laura is currently a senior in Computer Science at Texas A&M
University, has already been a part of a video game development
lab, worked on 2+ educational video games, and has interned at
Jackbox games. Tyler is a recent graduate of Texas A&M
University and a current UI/UX Developer at BitLoft. They
participated in a video call with the club to discuss their
experiences with the industry and give advice on how to get
started.
2D Art Demo
October 7, 2018
Daniel Shchur showed a demo on Unity sprites, tilemaps, 2D physics,
2D assets, and 2D animations.
Unity Demo
September 30, 2018
Casey Lafferty showed a Unity demo at the weekly meeting. This demo
project will be posted soon.
The project can be seen on the club's
GitHub repository.
Club Votes on Design of First Game
September 23, 2018
The UNL Game Dev Club voted on style and content of their first
game. The final vote was to create a dungeon crawler. This led to
the development of
Pizza Delivery.
Inaugural Club Meeting
September 16, 2018
The UNL Game Dev Club conducted their inaugural meeting, led by
Casey Lafferty. The group voted on some key foundational policies
and began brainstorming ideas for video games to develop.